A Mattel PowerGlove NES game controller is turned into a sound manipulation device using motion tracking and processing software created using Max , an object orientated interactive programming enviroment for the MacIntosh computer. Ultra- sonic sonar tracking of the Glove movements in 3 dimensions are processed into performance data for the granular synthesis of sound in real time. Pitch , time expansion, and ampitude are modified in real time by gestures of the performer. An additional hand controller is used to modify sound selection, parameters of reverb and harmonics. Discarding the music history and baggage of traditional electronic music MIDI controllers such as keyboards, computer keyboards, MIDI guitars, and drum pads, the combined Glove, software/hardware and sound system become a new sound performance instrument.
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